Category:Journal Computer Graphics (SIGGRAPH '80 Proceedings)
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Papers published in the Journal "Computer Graphics (SIGGRAPH '80 Proceedings)"
Articles in category "Journal Computer Graphics (SIGGRAPH '80 Proceedings)"
There are 35 articles in this category.
3
3-D transformations of images in scanline order
A
A linear time exact hidden surface algorithm
A prototype spatial data management system
A structure from manipulation for text-graphic objects
ATLAS: A geographic database system - data structure and language design for geographic information
Acoustic radar graphic input device
Adaptation of scan and slit-scan techniques to computer animation
Application of graphical interaction to the analysis of radio astronomy data
Atlas supplement to the 1972 county and and city data book
B
BUMPS: A program for animating projections
C
Color graphics for remote teaching
C cont.
Creating polyhedral stellations
D
Dynamic scan-converted images with a frame buffer display device
F
Filling regions in binary raster images: a graph-theoretic approach
G
Graphic analysis and planning of electrical distribution systems
H
Human vision, anti-aliasing, and the cheap 4000 line display
I
Integrating solid image capability into a general purpose calligraphic graphics package
Interactive computer graphics at Ford Motor Company
N
Natural and efficient viewing parameters
O
On Visible Surface Generation by a Priori Tree Structures
Optical printing in computer animation
P
PICTUREBALM: A LISP-based graphics language system with flexible syntax and hierarchical data structure
Perceptual Color Spaces for Computer Graphics
P cont.
Polygon comparison using a graph representation
Procedure models for generating three-dimensional terrain
R
Real time animation playback on a frame store display system
S
Simulation and Expected Performance Analysis of Multiple Processor Z-Buffer System
Special problems in human movement simulation
Stereographic displays of atmospheric model data
Synthetic Texturing Using Digital Filters
T
Techniques for interactive raster graphics
The display of characters using gray level sample arrays
The integration of subjective and objective data in the animation of human movement
The theory, design, implementation, and evaluation of a three-dimensional surface detection algorithm
The workstation concept of GKS and the resulting Conceptual differences to the GSPC CORE System
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